This guide explains the timing fields used in fixtures to help coordinate travel, match schedules, and logistics. Understanding these timings ensures smooth planning for both home and away events.
Fixture-Specific Timings
These timings help coordinate student travel and match logistics:
| Display Label | Meaning | Used For |
| Depart school | Time students leave home school for away fixture | Travel logistics, parent notifications |
| Game start | When the match begins | Match scheduling, team preparation |
| Game finish | When match ends (post-match refreshments) | Catering, return planning |
| Depart offsite | Time students leave away venue to return home | Return travel, parent pickup |
Form Interface Labels
When creating fixtures in the system, these timings appear with abbreviated labels in the form interface:
| Form Label | Description |
| Depart (H) | Home departure time |
| Depart (A) | Away departure time (returning home) |
| Start | Game start time |
| Finish | Game finish time |
Tips for Using Fixture Timings
1. Always set the departure time (depart) with enough buffer for students to gather and board transport.
2. The game finish time (tea) should account for post-match activities such as refreshments and team talks.
3. For performances, ensure showStart allows time for audience seating and any pre-show announcements.
4. Parent notifications are typically sent based on the depart and return times, so accuracy is important for pickup coordination.
Related to