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Fixture Timings User Guide

Stuart White
Stuart White

This guide explains the timing fields used in fixtures to help coordinate travel, match schedules, and logistics. Understanding these timings ensures smooth planning for both home and away events.

 

Fixture-Specific Timings

These timings help coordinate student travel and match logistics:

Display LabelMeaningUsed For
Depart schoolTime students leave home school for away fixtureTravel logistics, parent notifications
Game startWhen the match beginsMatch scheduling, team preparation
Game finishWhen match ends (post-match refreshments)Catering, return planning
Depart offsiteTime students leave away venue to return homeReturn travel, parent pickup

 

Form Interface Labels

When creating fixtures in the system, these timings appear with abbreviated labels in the form interface:

Form LabelDescription
Depart (H)Home departure time
Depart (A)Away departure time (returning home)
StartGame start time
FinishGame finish time

 

Tips for Using Fixture Timings

1. Always set the departure time (depart) with enough buffer for students to gather and board transport.

2. The game finish time (tea) should account for post-match activities such as refreshments and team talks.

3. For performances, ensure showStart allows time for audience seating and any pre-show announcements.

4. Parent notifications are typically sent based on the depart and return times, so accuracy is important for pickup coordination.


 

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